![]() Why? Because AI robustness goes hand in hand with good level design and balancing. different enemies have different preferred locations depending on range and personality (some prefer to flank, others prefer to attack head on)īut what I consider one of the most important aspects is that it needs to be robust.Simply put, the problem we’re trying to solve is: what is the best position for an enemy agent to be at any time? Challenges: The problem is compounded by the high number of enemies and the multiplayer aspect. This is especially challenging given the twin-stick nature of the game combined with high physicality. Since SecondHand has heavy emphasis on melee combat, for the enemies to be challenging and dangerous they need to be able to reach a position where they can attack. This is part one of a series of posts I’m going to do about SecondHand’s AI, check out the intro here.
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